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- Apr 02, 2020.
- When hitting a pawn this will affect where the bullet hits, i.e. Someone crouching behind sandbags can only be shot in the head, so make sure you wear your protective helmet. New mechanics: Weapons can switch between different aim and fire modes. Pawns will crouch in combat when not moving, making them harder to hit.
- Jul 17, 2017.
- This is great info! So pemmican uses 0.55 resources to make 1 unit of equal nutrition. That is to say, 0.275 nutrition in gives 0.5 nutrition out. Meanwhile simple meals use 10 resources to make 1 unit with 1.7x nutrition.5 nutrition in gives.85 nutrition out. So on a purely mathematical basis, pemmican edges out simple meals here 1.8181 to 1.7.
Cooking meals let you convert raw ingredients into food which is more enjoyable and/or nutritious.
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Quick Reference Table
Name | Market Value | Ingredient Count | Nutrients (In) | Nutrients (Out) | Nutrient Efficiency | Taste | Work To Make |
---|---|---|---|---|---|---|---|
Chocolate | 3 | n/a | 0.1 | 0.1 | n/a | Fine | n/a |
Fine meal | 20 | 2 | 0.5 | 0.9 | 180% | Fine | 8 |
Kibble | 1.1 | 2 | 2.0 | 2.5 = 0.05 * 50 | 125% | Raw | 8 |
Lavish meal | 40 | 2 | 1.0 | 1 | 100% | Lavish | 14 |
Nutrient paste meal | 10 | 1 | 0.3 | 0.9 | 300% | Awful | n/a |
Packaged survival meal | 24 | 1 | 0.6 | 0.9 | 150% | Simple | 8 |
Pemmican | 1.4 | 2 | 0.5 | 0.8 = 0.05 * 16 | 160% | Simple | 12 |
Simple meal | 15 | 1 | 0.5 | 0.9 | 180% | Simple | 5 |
Pemmican Recipe From Ground Meat
Chocolate
A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.
Chocolate is a food item which provides a small amount of nutrition, filling a colonist's hunger meter by 10% per unit consumed. Unlike most other foods, it also grants a bonus to Recreation of 10% per unit.
Market Value | 3 |
---|---|
Mass | 0.075 kg |
Stack Limit | 75 |
Hit Points | 60 HP/1 | |
---|---|---|
Flammability | 100% | ?? HP/s |
Deterioration | 0% | 0 HP/d |
Nutrition | 0.1 | ||||
---|---|---|---|---|---|
Taste | Raw | ★★ | Simple | ★★ Fine★★ | Lavish |
Fine meal
A complex dish assembled with care from a wide selection of ingredients.
A Fine meal is created at an electric stove or fueled stove and requires 0.25 nutrition from any combination of animal products and meat, and 0.25 nutrition from vegetables to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the Ate fine meal thought with a 5 mood bonus. A fine meal provides 0.9 nutrition.
Market Value | 20 |
---|---|
Mass | 0.44 kg |
Stack Limit | 10 |
Hit Points | 50 HP/1 | |
---|---|---|
Flammability | 100% | ?? HP/s |
Deterioration | 1000% | 10 HP/d |
Nutrition | 0.9 | ||||
---|---|---|---|---|---|
Taste | Raw | ★★ | Simple | ★★ Fine★★ | Lavish |
How To Make Pemmican Rimworld
Spec ops: the line 1 0 0.
Kibble
Kibble animal feed made from mixed meat and plant sources.
Kibble is a kind of animal feed. It can only be made by a cook at a butcher table. No minimum cooking skill is required to create it. The recipe requires 1 unit of nutrition from vegetarian items and 1 unit of nutrition from meat and/or animal products. A completed bill produces 50 kibble (only 35 at a butcher spot). Kibble restores only 0.05 saturation each, but up to 20 can be consumed in one sitting. Kibble never spoils (though it can degrade if left outdoors), so kibble is a long-term and easily stored way to feed a large number of animals.
Market Value | 1.1 |
---|---|
Mass | 0.015 kg |
Stack Limit | 75 |
Hit Points | 60 HP/1 | |
---|---|---|
Flammability | 100% | ?? HP/s |
Deterioration | 600% | 6 HP/d |
Nutrition | 0.05 | ||||
---|---|---|---|---|---|
Taste | Raw | ★★ | Simple | ★★ Fine★★ | Lavish |
Where Can I Buy Pemmican
Lavish meal
A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
A lavish meal is created at an electric stove or fueled stove and requires 0.5 nutrition from any combination of animal products and meat, and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a 12 mood bonus. A lavish meal provides 1.0 nutrition.
Market Value | 40 |
---|---|
Mass | 0.44 kg |
Stack Limit | 10 |
Hit Points | 50 HP/1 | |
---|---|---|
Flammability | 100% | ?? HP/s |
Deterioration | 1000% | 10 HP/d |
Nutrition | 1 | ||||
---|---|---|---|---|---|
Taste | Raw | ★★ | Simple | ★★ Fine★★ | Lavish |
Nutrient paste meal
A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.
A nutrient paste meal is produced from a nutrient paste dispenser, using raw food ingredients worth 0.3 points of nutrition (ie. the raw nutrition is tripled). When consumed, it gives a -4 mood penalty ('Ate awful meal'). The meals are dispensed on demand, and no cooking skill is required. Nutrient paste meals never cause food poisoning.
Market Value | 10 |
---|---|
Mass | 0.44 kg |
Stack Limit | 10 |
Hit Points | 50 HP/1 | |
---|---|---|
Flammability | 100% | ?? HP/s |
Deterioration | 1000% | 10 HP/d |
Nutrition | 0.9 | ||||
---|---|---|---|---|---|
Taste | Raw | ★★ | Simple | ★★ Fine★★ | Lavish |
Packaged survival meal
A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.
Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary source of food at the very start of each game (except for a tribal start). They can also be found in cargo pods, or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and never expire, meaning they do not require cold storage.
Market Value | 24 |
---|---|
Mass | 0.3 kg |
Stack Limit | 10 |
Hit Points | 50 HP/1 | |
---|---|---|
Flammability | 100% | ?? HP/s |
Deterioration | 25% | 0.25 HP/d |
Nutrition | 0.9 | ||||
---|---|---|---|---|---|
Taste | Raw | ★★ | Simple | ★★ Fine★★ | Lavish |
Pemmican
A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. Great for traveling.
Pemmican is a low-tech long-lasting food, ideal for caravan trips. It can be cooked (after researched) from a mixture of 0.25 nutrition from meat and 0.25 nutrition from vegetables, without cooking skill requirement, on a campfire, fueled stove or an electric stove. A single batch produces 16 pemmican with 0.05 nutrition each, for 0.8 nutrition total, and up to 20 can be consumed in one sitting. It can also be purchased from traders.
Market Value | 1.4 |
---|---|
Mass | 0.018 kg |
Stack Limit | 75 |
Hit Points | 60 HP/1 | |
---|---|---|
Flammability | 60% | ?? HP/s |
Deterioration | 200% | 2 HP/d |
Nutrition | 0.05 | ||||
---|---|---|---|---|---|
Taste | Raw | ★★ | Simple | ★★ Fine★★ | Lavish |
Simple meal
A simple meal quickly cooked from a few ingredients.
A simple meal is created at an electric stove, fueled stove, or a campfire and requires 0.5 total nutrition from any raw food to create. No cooking skill is required to create this meal. When eaten it provides no thought bonus or penalty. A simple meal provides 0.9 nutrition.
Market Value | 15 |
---|---|
Mass | 0.44 kg |
Stack Limit | 10 |
Hit Points | 50 HP/1 | |
---|---|---|
Flammability | 100% | ?? HP/s |
Deterioration | 1000% | 10 HP/d |
Nutrition | 0.9 | ||||
---|---|---|---|---|---|
Taste | Raw | ★★ | Simple | ★★ Fine★★ | Lavish |
Retrieved from 'https://rimworldwiki.com/index.php?title=Meals&oldid=74420'
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Description:
Update to Stein’s Simply Bulk Crafting Mod. I take no credit for this mod as I just simply updated it. If the original author would like to use this for his own and have me take it down I will happily do so.
Changes From Original
– Removed Redundant Drug Recipes as They Are Included in Vanilla
Original Link:https://steamcommunity.com/sharedfiles/filedetails/?id=1504748667&searchtext=simple+bulk
Perks To This Mod
– Have all your bulk recipes in one simple compacted mod!
Original Description
Adds useful bulk crafting recipes for some items in Rimworld while still trying to be balanced but not punishing.
Currently added bulk recipes:
• Simple meals
• Fine meals
• Lavish meals
• Packaged survival meals
• Pemmican
• Kibble
• Wort
• Flake
• Go-Juice
• Penoxycyline
• Psychite tea
• Yayo
• Smokeleaf joint
• Wake-Up
• Medicine
• Burn apparel
• Burn drugs
• Stone blocks
• Smelt metal from slag
• Smelt weapons (surprisingly useful)
• Destroy weapons
• Chemfuel from wood
• Chemfuel from organics
• Components
• High-explosive shells
• Incendiary shells
• EMP shells
• Advanced Components
• Patch leather
• Fine meals
• Lavish meals
• Packaged survival meals
• Pemmican
• Kibble
• Wort
• Flake
• Go-Juice
• Penoxycyline
• Psychite tea
• Yayo
• Smokeleaf joint
• Wake-Up
• Medicine
• Burn apparel
• Burn drugs
• Stone blocks
• Smelt metal from slag
• Smelt weapons (surprisingly useful)
• Destroy weapons
• Chemfuel from wood
• Chemfuel from organics
• Components
• High-explosive shells
• Incendiary shells
• EMP shells
• Advanced Components
• Patch leather
Currently added new recipes:
• Make chemfuel from cropses
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If you have any balance suggestions or suggestions for new recipes, leave a comment and if you enjoyed the mod give it a thumbs up